Wednesday, February 10, 2021

Improve Your Chess Now Notes

Advice from Chapter One of Improve Your Chess Now

The first chapter of this book has some amazing tips on calculation. The main thesis is to trust your instincts and find the main or principal variation whether it is a tactical, strategic, or defensive position. Exploration of the main variation utilizing abstract thoughts and concrete analysis of important branches should follow naturally. This opposes Kotov's method calling for meticulous analysis of a large tree of moves and variations to the bitter end. I recommend you to read the entire chapter from the book to see his game examples and how Tisdall runs through his variation processing throughout.


Tisdall’s theory contends that a combination of the natural human approach to the position, tempered with some of the discipline advocated by Kotov, is most effective. The components of this technique are:

  1. To aim towards the choice of a single critical variation. Branches are dealt with when unavoidable, and primarily to navigate the chief variation
  2. The constant application of abstract assessment. (The key element)
  3. A scan for critical candidates.


A Single Variation

Of course boiling a position down to one critical variation is rare, and generally characteristic of tactical positions. But the way to search is one line at a time, and with luck, identifying the most critical line first. The tricky part is, as ever, the selection and limitation of candidate moves. Basically, one will try to eliminate branches and shape a main variation.

Contrary to Kotov, Tisdall says our reflex is often to go forward and work out one complete variation at a time. You gather abstract elements of the position that way and create your “chief variation” which you then use to check other things against.

Try to always start with the most direct line. If you reach natural branching off points while calculating and struggle to find which lines (example, your opponent is in check and has four possible king moves) to look at first, it’s best to save the most difficult for last. He is in agreement with Kotov here. So how to know which is the most difficult? Tisdall says it’s usually possible to sort them out before analyzing and he thinks this is best done by having a quick philosophical chat with yourself. Often you can turn down one or two moves pretty quickly and you will continue your chief variation with the most critical/testing move.

Another argument is that by examining the potentially weaker defenses first, one can actually get a clearer picture of the hurdles to be surmounted. If great difficulties arise breaking down apparently inferior lines, one has to examine the entire enterprise (your supposed chief variation) in a colder light.

There is often a point in calculating and analyzing your chief variation when “the efficient GM gets on with it” when they conclude that they are playing without risk and they’ve discovered the most promising variation. Play the move and get the opponent’s clock ticking. We don’t need to solve every aspect of the starting position.

Calculation in defense puts a slightly different spin on the approach. Now the search concentrates even more on aiming to pare down the candidates to the most critical, and to examine the most critical first. There isn’t really a point to checking possibly suspect variations except as a last resort when defending.



Abstract Assessment

Try to set down your full process of thought as closely as possible—try to capture the inner monologue of your problem solving. This means not only the more abstract bits of your reasoning (as opposed to concrete variations) but also a running commentary of what goes through your head, your internal conversations.

He often uses an abstract approach to a tactical position because it’s more efficient than sitting down and meticulously travelling the branches to the end (Kotov's technique, basically). Intuition plays a big role in that.

Constantly processing the information gleaned from concrete lines into verbal terms that can help us interpret the vital signs of the position is an essential part of the technique.

In Tisdall's words, he places added emphasis on the intuitive side of the game, and uses it to harness the scientific side of the brain. For others the emphasis may well need to be the other way round, finding a way to enhance a general approach with concrete calculating skills.



Candidates

The creation of candidate lists is never the primary task (it seems to be so in Kotov's method). By leaning towards an instinctive choice first, we activate our intuition (and experience), engage the practical aspect of play by preparing to make a decision, and initiate an examination of the abstract factors of a position. All of which in turn guide our concrete analysis and begins the process of sorting likely candidate moves.




* * * The entirety of the Chapter Summary is great advice.* * *

Thursday, February 4, 2021

Missouri Spring Championship - OTB Tournament Preparation

Whoa! An over-the-board tournament during a pandemic! What is going on? What is this going to be like? How will I play? Holy sh*t these are long games. How do I prepare?


What is going on?
Seriously? An OTB tournament? During COVID? Yep. I got an email from USCF letting everyone know that an organization called Blakeman chess is putting together small OTB tournaments and one of them is in Columbia, Missouri! I can't tell you how excited I was when I saw that. A weekend tournament has been on my TODO list and I wouldn't have dreamed I'd get an opportunity at this time considering the pandemic. They're limiting it to the first forty participants and so I got my name on the entry list pretty quick. I've been very careful over the last year so I felt reassured when reading about the precautions they were going to be taking.


What am I expecting?
In the weeks after registering, I've been viewing their entry list online. There is a GM, a few IMs and NMs in the 1800+ section. I'm in the lower section of course and as of writing, I'm the lowest rated player in the field (there is one unrated player I did not count). It may be surprising but I do not care at all about that! I'm over-the-moon excited to play this tournament and the more I think about it, the more I try to determine where to set my expectations.

The format is three games on Saturday and two games on Sunday. They're 90 minutes per side plus a 30 second increment so these will be long games and exhausting days. It's really quite absurd but I'm doing it. Knowing how I play classical games (I tend to play very slowly and take a lot of time), I will probably be exhausted by Sunday afternoon.

I've played six official USCF games over-the-board in my life and those were in a one-game-a-week setting so this will be my first ever weekend-tournament experience with multiple games in a day. Similar to the first times I went to the chess club to play OTB games, I know there will be a lot of learning experiences for this tournament, a major one being endurance. As far as results go, I'm not expecting to do great. I don't see getting even 3 out of 5. My first OTB games were a learning experience in that regard: don't assume anything will be easy or the games will be simple. People are paying money and travelling to this tournament so they very much care about doing their best in the games.


Goals 
I don't anticipate a lot of OTB games this year so I want to get as much out of this tournament as possible! As far as goals, so many things have crossed my mind. They've ranged from "gain ratings points" to "win more games than I lose." I've wondered if it's better to make wide-ranging goals that apply to every game or rather make a goal that I try to reach in at least one game. I don't know the answer to that but I think that I will set more general goals rather than specific goals. As an example, I'd rather set and meet goals like "get through every opening in a mostly equal and comfortable position" than "beat one +1600 rated player." 

I've settled on "things to focus on" rather than hard-set goals. I'll call them Focus Points:
  • Play the opening carefully (i.e. not by memory) and try to get to an equal and comfortable position after the first ten moves in every game.
  • Always remember to think about my opponent's best moves.
  • Don't get too down on myself. It's a long tournament.
  • Take my time to Visualize, Evaluate, and Trust my abilities.
  • Drink water and eat fresh fruit (Thanks reddit)
  • Take nothing for granted, try hard in every move.


Preparation
As of writing, I have one month before the tournament. Here are all the things I'd like to do leading up to the tournament:
  • Finish my current tactics project - I've been doing spaced repetition on 1001 Chess Exercises for Club Players and as of today (Feb 4), I've completed the final set to get to 500 problems. I'll repeat that set a few times and then try to do all 500 over and over a few times. I can do most of this work during the weekdays.
  • Work on longer calculation tactics - My tactics over the last year has included a majority of easier problems I solve over and over. I need more work in harder puzzles that I sit with for 10-15 minutes. I'll set up positions on a real board (using either the yusupov book or chess.com puzzles and spend at least 10 minutes on them)
  • Complete my 30 games in 30 days in January and analyze my most common mistakes. Focus on those issues moving forward in my training games before the tournament. 
  • Play untimed games against computers and use a physical board. Playing bots isn't ideal but it's something I can do in the evening without being tied to my computer for an hour as in a timed game, if I have to get up to make dinner, it's fine. The position and bot will still be there waiting.
  • Work on opening flashcards
  • Review Bernd Rosen's Chess Endgame Training book - I'm anticipating at least one endgame, so maybe spending a few hours on this book will help a little bit to remind myself how to calculate simple endgames.
  • Review Stean's Simple Chess for a refresher on simple strategy. Play through the games on a physical board.

Thursday, January 21, 2021

Zurich 1953 Openings Index

As a d4 player, Bronstein's famous book on the Zurich Tournament seems to be invaluable. I broke down all games into groups of openings. I think the best thing to do is to choose one opening and work through the best games in that opening so this index should help.

Openings Played, sorted by frequency:

46 King's Indians - 7, 13, 20, 28, 30, 42, 43, 45, 50, 51, 58, 61, 67, 72, 73, 75, 80, 91, 100, 105, 107, 108, 114, 126, 131, 132, 139, 143, 152, 154, 158, 171, 173, 178, 180, 183, 184, 186, 189, 192, 193, 197, 199, 204, 206, 207

42 Nimzo-Indians - 2, 9, 11, 12, 14, 17, 24, 26, 32, 39, 41, 44, 49, 52, 54, 64, 71, 77, 94, 102, 104, 110, 118, 122, 133, 134, 136, 137, 140, 150, 159, 160, 163, 167, 176, 182, 195, 200, 201, 203, 208, 209

25 Queen's Gambits - 8, 18, 21, 33, 34, 38, 56, 57, 62, 63, 68, 86, 93, 109, 115, 128, 130, 138, 151, 155, 170, 179, 190, 205, 210

I'll study these first. Here are the QG classified by variation:
Tarrasch = 33, 38, 62, 93, 130, 155, 210
Exchange = 8, 86, 109, 151, 170. 190
Slav = 34, 115, 128, 205
Orthodox = 56, 57, 68, 138
Accepted = 18, 21, 63
Ragozin (I think there might be another one or two of these that I mis-categorized) = 179

23 Sicilians - 35, 36, 60, 65, 66, 78, 88, 89, 90, 99, 101, 103,  119, 120, 123, 127,  135, 146, 161, 165, 175, 177, 198

15 Queen's Indians - 22, 29, 46, 59, 79, 84, 95, 106, 147, 148, 156, 166, 172, 188, 202

10 Ruy Lopezes - 4, 40, 47, 70, 92, 116, 142, 181, 185, 196

9 Retis - 10, 69, 74, 76, 111, 117, 124, 164, 169

8 Grunfelds - 15, 19, 25, 48, 55, 85, 98, 129

7 Englishes - 3, 82, 141, 145, 157, 162, 168

7 Old Indians - 31, 37, 87, 96, 113, 121, 174

6 French Defenses - 23, 53, 83, 97, 112, 125

4 Catalans - 1, 16, 153, 194

3 Benonis - 5, 6, 27

3 Dutches - 144, 149, 191

2 Caro-Kanns - 81, 187

Why I Use Tactics Books

I've gone through a few tactics books in my years of chess study. I've also put plenty of hours in various tactics trainers. If I had to choose between 1) A never-ending supply of tactics books or 2) Every online tactics trainer ever, I'd have to choose the first option. There's a wide range of online tactics resources: chess tempo, chess.com tactics trainer, lichess, CT-ART, blitztactics.com... I could go on and on. They're actually pretty friggin great and I'll discuss some very important PROS at the end, but first...

Here's why I think tactics books are better in general, in order of importance:

(Throughout the article, I'll refer to any online tactics trainers as 'apps.')


No "Click-And-Hope"
With apps, there often is a tendency to struggle with a puzzle and think, "It's been ten minutes, I'll just make a f***ing move." In other words, click-and-hope you've seen everything. Determining if your candidate move is right or wrong is always one touch or click away. I argue that for some, this can develop a sort of arcade-game experience with apps because you know if you make the right first move, the computer will play its best move and you can continue on to the next move, or the "next level." Consider a tactic that requires three moves to fully secure the advantage. If you're not diligent in finding all the lines the opponent might play, you might just play the first move and "figure out the rest after that if it's right" and tell yourself "oh I woulda seen that move in a real game." This is pretty clearly detrimental to your calculation and visualization skills. With books, I can much more easily sink my teeth into puzzles without feeling pressured to try out my first move and see if it's right. I'd write down all three moves of the solution and any variations in parentheses. Writing things down (let's be honest, 'typing it in a spreadsheet') sets it in stone before I check the back of the book. It also gives me opportunities to note any more important variations and jot those down as well. I feel like I get extra credit if one of my variations was noted in the back of the book. A good tactics book with comprehensive solutions will reward extra efforts like these, an app probably won't.


Good books don't have errors
Neither do good apps. Of course. What I mean is that the solutions section of a good tactics book will cover all important variations and other common moves you may have considered along with the refutation. So if you see a solution and you don't understand something, it is a learning moment. See this reddit thread 
  • Using an App: "Oh okay, back-rank mate and my rooks are doubled, so I can take twice on d8 and it's mate." ~ ~ You play the first move and the app engine responds with ...Nxd8 ~ ~ "Oh shit, he has Nxd8... oh well, okay yeah so I can play Qe8 and that'll be mate, yeah I woulda seen that."
  • Same tactic, but in a book (BUT using the book lazily): "Oh okay, back-rank mate and my rooks are doubled, so I can take twice on d8 and it's mate." ~ ~ Now, ideally you aren't lazy, you take more time, you check everything you can, and you write down all the variations you see including Nxd8 BUT in the event you quickly check the solution... ~ ~ "Ohhh, Nxd8...duh, shit I missed that move completely, and now I see that I still have Qe8# but I need to be more careful." 
You should view moments like this as a failure of visualization and I argue that this is easier to do when you're using a good book and writing down your solutions before checking. Comparatively, if you came across this puzzle in an app and messed it up, you might be inclined to gloss over the mistake as a "whoopsy-daisy" since you saw the mate right after the Nxd8 move anyway so who cares? IM Andras Toth discusses this in his Perpetual Chess podcast episode. Listen around the 49 minute mark of the episode. And then listen to the entire episode. Toth is a motherlode of improvement advice.


Themes
Books often group tactics by motif or theme. For instance a skewer chapter might have five different common skewer ideas, including several puzzles in a row that utilize a decoy sacrifice to line up pieces, then several puzzles that use a fork which, after re-captures, gets pieces into a skewering line, etc. They all rely on skewering patterns at the fundamental level and you get introduced to multiple variations on the theme. This is surely a blessing and a curse as the solver is essentially getting major hints for each position. So the positive is that it can be great to drill similar tactical patterns in a row, but you should understand how "100 Fork Tactics" is going to be a lot easier than solving "100 Randomized Tactics."


More than just tactical positions
There are amazing books such as Cheng's Practical Chess Exercises that combine both tactical AND positional puzzles with zero hints--thus, negating the 'con' of the previous bullet point :). This is tremendously helpful and you'll be hard-pressed to find an app that offers something similar that also gives clear explanations in the solutions.


Repeatable
They are easily repeatable if you'd like to try spaced repetition on a set of problems. I've spent a lot of my tactics training work reviewing problems from books I'd already done many times over. I also plan to re-visit books I've completed a year ago. All of these things are harder to do with any given app.


Morale
They are finite. You can complete books and that boosts morale. I feel that this is greatly under-appreciated. Books also often have an impressive-sounding number of puzzles. The numbers 1001 and 5334 will always be seared into my mind. Apps are usually endless. You'll always immediately be fed another puzzle and you'll never accomplish something in quite the same way you would with a book.


Chess Culture
You can start to absorb some chess history and culture because books often use real-game examples and famous puzzles. They will usually give the context: the player's names, the tournament and year. The Woodpecker Method sources all their puzzles from games of the world champions. It's how I began learning the names of the champions and their respective time periods, and it's how I first learned about the split titles in the 90s and 00s. You might also learn famous games or moves like the Opera game, Anderssen's Evergreen game, Nigel Shorts' King Walk, and Carlsen's tactic to beat Karjakin to retain the WCC title. That Carlsen tactic is among the last in the Easy section of Woodpecker. I recall seeing the names and year underneath the puzzle in the book, and so I googled that game and I was able to find video footage of the exact tactic being played in the World Championship! Very cool to see a piece of chess history, however recent, being played out on my screen and the same tactic is in the book I was holding.


Notation
Books help practice with notation. Writing down your solutions and reading the solutions back is a great way to get comfortable with chess notation for the beginner player.


Pros of tactics trainers

Clearly there is a lot of benefit to tactics trainers so it should be obvious that a combination of apps and very good tactics books is probably the best approach. I'll list a few important positive aspects of apps since I can't just bash on them the whole time. They are, after all, better than books in many ways. 

  • If the app/online trainer allows you to filter tactics by difficulty or type/theme then that can be hugely beneficial for the beginner player for targeted practice. You'll probably never find a book titled 500 Removing the Defender Puzzles at the 1500-2000 Rating but a similar problem set can be made with a chess.com or chesstempo membership and a few clicks.
  • Puzzle Rush Survival Mode is great. I'll never stop saying that. There's something to be said about the simplicity of climbing the tactics-rating ladder in a matter of twenty or thirty minutes, going from simple hanging pieces and mate-in-ones all the way to advanced tactics.
  • The classic (obvious) reasons: apps are often free, they're always with you assuming you have your phone, they automatically track some of your progress as you solve.

Friday, January 8, 2021

Gaining Confidence

As I continue studying tactics pretty hard and steadily climbing the ladder, I'm learning two key things I need to work on at this intermediate level: 1) build a full opening repertoire to achieve positions I understand and 2) to play with confidence. The second point is the topic of this post.

I think an overlooked part of getting past the early-intermediate stage is the moment you start gaining confidence--or at least playing moves with confidence that they're the right moves. This includes confidence in your tactical awareness, confidence that you're making the right call that there is no tactic available so it's correct to play a positional move, confidence when your opponent plays an unexpected move, confidence to acknowledge you've messed up but it's still fix-able. You can fake it of course, but you're still not a grandmaster so you're missing things and your confidence is often misplaced, but at some point you might have to start faking it and trusting your training. I believe I'm at the stage where I need to be trusting my abilities more than I do and playing with that trust.

It can be helpful to train your instincts to say "I didn't expect my opponent to play that move, so it must be garbage, why is it bad?" instead of scared-y cat instincts. Likewise, if your first instincts say "this looks tactically bad for white" then go down that path. Don't shut ideas down in your head without a good reason.

You've practiced thousands of tactics, you know positional principles. You've presumably done the work, so honor that work and start playing with confidence that you're seeing things as they are. If you almost see a tactic in your game but you don't think it quite works, you have to learn to trust that instinct and play a solid move instead.

You train and study for a reason: to apply those things you've learned in games. When you do so, and the moves work out and they're the correct moves, it is positive reinforcement. When they are bad moves, you know to re-assess why you thought it was the right idea. To make these moves, you need to display the trust in your evaluations of the moves so that analyzing them afterwards will be the same as assessing if your training is being applied properly during game-situations. 

Have trust and confidence that you're getting better and that you're seeing better moves, then play those moves.

Friday, November 13, 2020

Dan Heisman's World's Most Instructive Amateur Game Book Notes

 Notes from The World’s Most Instructive Amateur Game Book

I found this book quite helpful with a lot of nuggets of wisdom for the post-beginner so I copied anything Heisman put in italics since those seemed to be the dankest of nugs. I should add that he often refers to tactical decisions as those of “safety” so anytime you see that word, think in terms of tactics.

Categorizing these are hard so I settled on General and Specific. General advice is anything that is about the game of chess as a whole, decision-making, move selection, planning and usually doesn't refer to a specific part of the game (like middlegame or when you're ahead material for example). Specific advice is hopefully a little more obvious.


General and Broad Advice about the Game of Chess

Time management is one of the three big areas to concentrate on for chess improvement, the others being safety (tactics) and activity (using all your pieces all the time). The two key skills to work on are analysis and evaluation.

Sometimes a player can fall in love with a move or idea and spend considerable time on it, without taking a little time to look around and realize that a better alternative might be available.

Once you determine that a decision is close, and likely non-critical, that’s a red flag that taking extra time is not wise.

Don’t waste time on working on subtle problems. You get the most bang for your buck from fixing your big problems—usually those involving safety.

Chess is a game of skill and knowledge, and having just one without the other is not sufficient to make you a strong player.

Being a good analyst is the key skill in chess, and being a better analyst makes you a better player despite your chess knowledge.

In general you don’t want to make moves that make threats that are easily met unless the move is otherwise very helpful, i.e. the move does at least as much or more for you than your opponent’s move which prevents the threat does for him.

Look wide before you look deep.

An important part of becoming a good player isn’t memorizing a million opening moves; it’s consistently taking the time to be careful.

Even non-beginners sometimes are not thorough in investigating all the “side effects” of a move such as discoveries for both sides, no-longer-guarded pieces and square, and interferences.

A large part of strategic play involves activating your worst pieces and eliminating (or at least neutralizing) your opponent’s most active pieces.

Always play the moves you know you have to play before the moves you think you want to play.

Consistently making mundane but important decisions helps one become a stronger player. Strategy is the tiebreak of equally safe moves.

Don’t make a poor move that contains a threat in the hopes that the opponent won’t see it just so (if that occurs) you can win.

One of the biggest sub-goals in a chess game is to use all your pieces all the time.

In intense games, handling more than just the pieces—your nerves and the clock, where time remaining and increment size are both monumental—will go a long way in determining who will win the game.

IM Jeremy Silman’s suggestion for a good plan: Is it feasible? And is it effective? If either of these questions fails, then the plan likely should be discarded.

It’s not what you trade that matters, but what’s left on the board after you trade.

Chess is a game of information, and the more you know what your opponent is doing, the better you can place your pieces. The trick is to wait by playing required moves, not wasting time, in the meantime receiving information for your discretionary moves.

Just playing “obvious” moves quickly can be disastrous, even in reduced-material positions.

Understanding “mini plans” is a large part of a stronger chess player’s knowledge. It is not as important as being able to take your time, calculate carefully, and determine the safety of moves but it’s not chopped liver, either!

Your goal on each move is to find the best move you can in a reasonable amount of time, not to figure out exactly how good your best move is.

For all your candidate moves, remember to ask, “Does my opponent have a check, capture, or threat which I can’t meet?”

Always ask, “What are all the things my opponent’s move does?” And when considering your reply, “Is my move safe? Does my opponent have a check, capture, or threat I cannot meet?”

What makes a player better? It’s learning to analyze and evaluate positions more quickly and accurately. That includes improving abilities like time management, thought process, criticality assessment, tactical vision, and visualization.

The more you are winning, the more you have to lose.

Chess is not a game where you “turn it on” and “turn it off.” Play with only two gears—try your best or resign.

Getting better at chess is often more about not repeating big mistakes over and over than it is about learning new opening moves.


Specific Advice referring to specific positions or scenarios

A backward pawn is one that, if you removed everything but the pawns from the board, has legal moves but can’t continue to advance safely.

If your opponent breaks with a center pawn and he cannot capture back with a pawn, you should usually capture the breaking pawn with your pawn. The principle is even stronger if the pawn you’re capturing with is a c- or f-pawn.

Botvinnik’s Rule for opening time management: “For a normal opening, take about 20% of your time for your first 15 moves.”

In the opening, move every piece once before you move any piece twice, unless there is a tactic.

When up a piece, trade pieces but not necessarily pawns. And the corollary often holds true: When down a piece, avoid trading pieces but try to trade off pawns.

Unless there is a tactical threat or the bishop needs to get out of the way for a critical rook move, then developing the bishop by Bd2 is probably incorrect.

An attack on the flank is best met by a counterattack in the center.

Don’t make pawn weaknesses on the side your opponent is attacking.

If you can determine that there is not much difference between some candidate moves, then don’t take took long but use your judgment and pick one.

Make sure all your candidate moves are safe (tactically) before you analyze them further, much less play them.

When capturing a forked rook where the rooks guard each other, you usually want to capture the one that is doing less.

It is usually far more efficient to take a piece which is doing nothing and have it do something, than it is to take a piece which is doing something and try to get it to do a little more.

Whoever uses their rooks best in the opening usually wins the opening.

Quiescence errors are when a player stops their analysis too soon. They might miss that a move works! This is a very common mistake for amateurs.

Sometimes in losing positions if you can just throw enough difficult decisions in your opponent’s path, he may find a way to let you back in the game.

The first move out of book (i.e. out of one’s personal opening repertoire) is a critical move and one should play it slowly and carefully.

Don’t play the opening like the middlegame. In the opening, move every piece once before you move any piece twice, unless there is a tactic.

The more open the position, the less likely you can waste time with intricate piece maneuvers; those slower maneuvers work best in closed positions.

When you’re way behind, complicate and play aggressively.

As a general rule, when someone as black plays a pawn to c6 and has a pawn on e5, the best idea is to take advantage of the queen knight’s inability to guard the e5 square by attacking it immediately.

When you trade, you want to make sure you come out at least even on the “tiebreak” issues besides material.

The placement of a rook on the same file as the opponent’s queen was mentioned by GM Soltis in one of his books as “the opening principle with the least exceptions.”

If a tactical “seed of destruction” like a pin, loose piece, or weak back rank exists but is not yet exploitable by the opposition, then unless you have a forcing tactic, it’s better to create a safer pattern as soon as possible rather than wait until the situation becomes truly dangerous. (I think he is talking defense here, i.e. if your opponent has pinned your pawn to king, unless you have some forcing line, it's best to get your position safer by working to un-pin the pawn ASAP)

Don’t wait in dangerous patterns until they become a problem (i.e. get out of a pin as soon as possible).

In positions where the material is almost even and one side has two rooks and the other just one, the side with two rooks usually wants to trade a pair of rooks. The rooks have a tendency to get in each other’s way (“redundant pieces”) and the opponent’s rook usually coordinates well with the other pieces.

Steinitz’s Principle: Attack—and open lines—where you are stronger.

Don’t put your pieces where pieces of lesser value can just attack them and drive them back.

Never trade into a king-and-pawn ending unless you are almost certain to get the result you want.

Always be on the lookout for forcing continuations (checks, captures, threats) which can not only win material, but even simply make your opponent’s forces less powerful.

When time begins to run short, it is often much more effective to play a suboptimal move fairly quickly than to burn time looking for a slightly better one. The key lies in developing the criticality assessment skill to discern when greatly better moves are not likely available.

When ahead, place your pieces on strong squares which offer advantageous trades, putting your opponent in the no-win situation, “trade or retreat!”

In endgames when one side of the board has a symmetrical pawn structure, neither side can gain a tempo if the other side just matches the moves (obviously this doesn’t include pawn pushes that are checks).

Most endgame errors in amateur games are not caused by the offender’s lack of familiarity with well-known endgame positions; they are caused by fast play, lack of careful analysis, or both.

Once you have deflected a king with a passed pawn, pushing it further is usually a waste of time. (The idea is often that the player “wants to get the king further away” but it is rarely worth it and often is more constructive to use that tempo elsewhere.)

When your opponent gives you space in the opening by letting you advance multiple central pawns safely, you usually should take it.

A key question to ask is, “Does the tempo that I spend on making the threat help me more than my opponent is helped by the tempo that he spends on meeting my threat?”

After bishops-of-opposite-color endgames, single-rook endgames are the easiest for the inferior side to draw.

There are three main ways one side can be better in an even-strength rook-and-pawn endgame: Better king placement, better (usually more aggressive) rook placement, and better pawn structure. If you are better in one factor and equal in the other two, you have the initiative and can squeeze the opponent, but it should be a draw with proper defense. But a lead in two or three of these factors should be a win with correct play.

Unlike rook and pawn endgames which are difficult to lose, king and pawn endgames are by far the easiest to lose (and win).

Think twice about developing a bishop to d2 unless there is a tactic on the a5-e1 diagonal or you just need to find a safe place to get it out of the way.

In rook-and-pawn endgames, it is often better to play actively and be down a pawn than to play passively and stay even in material.

When you are winning easily and someone attacks one of your pieces with something worth less, if there is a way to just move that piece to safety, that’s almost always the simplest and best way to save it.

When you see a move that seems to win, that’s A red flag! Slow down and make sure it really works because by definition that’s going to be a critical move, especially if it involves a sacrifice.

How to play when you’re way ahead: Think defense first. This doesn’t mean to play passively—it means if there are multiple issues to be addressed on a given move, you should think about defensive ones first. Keep it simple. Make fair trades of pieces but not necessarily pawns. Use all your pieces all the time.

After the opening and once the pieces are clashing, the value of a tempo can soar, especially in complex positions.

If you have bishops of opposite colors, and these are the only pieces on the board, then you want your pawns on the same color as your bishop so you can defend them. However, if there are more pieces on the board (with bishops of opposite color), then you want your pawns on the opposite color of your bishop so that your opponent’s pawns are likely fixed on the color of your bishop, making them targets.

It’s not enough to solve basic tactical patterns. You need to recognize them quickly and accurately from both sides of the board, on offense and defense.

Sometimes, it’s better to be badly losing a complex position that it is to be mildly losing a very simple one.

If you have the time, keep analyzing potential sacrifices so long as the possible reward is greater than the risk.

When a player is ahead in material, the moves that get rid of counterplay and win without trouble are often quite different from the computer’s “best” or “fastest” win, which might require considerable risk or complications.

Don’t develop your pieces where they can easily be attacked by pieces of lesser value.

Anytime a move does one thing, that makes it a candidate move; if a move does two things, it is a strong candidate; if it does three things you may as well just make that move!

“Multiple capturing possibilities” positions are critical. Take your time to carefully calculate the possible capturing sequences.

There are many positions where two pieces (say, a queen and knight) attack a pawn and one piece (assume a knight) guards it, when of course the first capturing piece has to be the one of lesser value. But this logic does not follow if the guarding pieces is a queen. In fact, the opposite is often the case and it often is preferable to capture first with the more valuable piece, putting the question to the opponent if he should trade queens or try to save it.

While opposite-colored bishops are the most drawish endgame, they also make for a sharp and definitely non-drawish middlegame, as the presence of several other pieces makes it difficult for both sides to defend squares of the color of the opponent’s bishop.

When ahead and mopping up, always take the most dangerous pawns first.

In locked-pawn positions, tempos are not quite as important.

When you are ahead a pawn, find where that extra pawn resides and, if you can get it rolling, that is likely the right plan—or at least a very good one.

When you have your opponent trapped in the center, you want to keep the heavy forces buzzing around it until you can collect some real benefit.

In order to improve, the “I’m winning” adrenaline should be translated into, “Take a deep breath, calm down, and look at the situation with a slow, objective eye.”

Trading from a two-rook (for each side) endgame into a one-rook endgame when you are down a pawn is often a good idea.

Being “weak on the dark/light squares” around your king is usually tolerable if you have a bishop on that color and your opponent does not.

Tuesday, November 10, 2020

My Chess History

File this in the "No one cares, bro" section. This is primarily for myself and as I'm making a more concerted effort in training and improvement, I thought it'd be helpful to track down as many "major events" in my chess-playing past.


A brief rundown of my chess playing history

SOMETIME 2002 High School, Sophomore Year - Saw Searching for Bobby Fischer, bought a chess set, a few books like Chess for Dummies, Josh Waitzkin's chess book, Bobby Fischer Teaches Chess (don't get this book), a handheld chess game, ChessMaster 4000 for PC (maybe 5000?), etc. I spent more time buying stuff and half-assedly using it than time on practicing and playing. Lost interest after less than a year and zero serious improvement aside from learning terminology and basic knowledge.

SOMETIME 2017 - For whatever reason, Facebook started putting chess videos in my news feed--usually GIFs of old famous games--and it reminded me how much I liked the game. I downloaded a bad app to play chess against a computer and a friend or two before finding r/chess, John Bartholomew, and eventually lichess.

OCT 2017 - Created lichess account. I remember playing that fall and winter but really slowing down in the spring and summer since I had other outdoor hobbies that took up a lot of time.

APR 2018 - I went to the St Louis Chess Club for the US championship. As mentioned, I slowed down quite a bit in the summer but it ramped up again in the fall.

AUG 2018 - Went to sinquefield cup. I think around this time, my chess interest started taking off quite a lot more. I started playing chess seriously this whole time now without taking breaks in the next summer.

APR 2019 - US Open again, by 2019, I'd say I was fully into chess as a major hobby

AUG 2019 - I went to Sinquefield cup yet again.

FEB 2020 - Started "Tuesday Knights" Tourney and joined USCF. I was able to play six rated games before COVID-19 put an end to that.

APR 2020 - Started trying to play a more focused repertoire as black: Caro and Slav. 

JUL 2020 - Completed 1001 Chess Exercises for Beginners in one day. Focused on doing tactics (nearly) every day since then.

SEP 2020Started 1001 Chess Exercises for Club Players

NOV 2020 Switched black repertoire to Sicilian.

MAR 2021 - Played in first weekend OTB tournament; won 3/4 games, best finisher U1500 and tied for first in AMATEUR (U1800) section; rating jump to 1391. Also began focused work on Yusupov's Series of books.

JUL 2021 - 75 hours of deliberate chess study in one month.

AUG 2021 - Played 75 blitz/rapid games in one month

SEP 2021 - Reached 2500 puzzle rating on chess.com

SEP 2021 - Played in my second weekend OTB tournament (indy), won 4/5 games and tied for second in Novice (1300-1600) section. Rating up to 1509

NOV 2021 Played in my third weekend OTB tournament (kansas), won 3/4 games, rating up to 1531 (still provisional, but highest ever)

JAN 2022 Played in my fourth weekend OTB tournament (STLCC club championship), won 2/4 games, withdrew final round. Rating down to 1482

MAR 2022 Played in my fifth weekend OTB tournament (Mid-America Open), played up a section, went 1 out of 4 and withdrew final round.

MAY 2022 Played with the chesterfield group at mcdonalds. Lost and drew a game.

MAY 2022 Played



My SECOND OTB Tournament Experience!

Allright, it's time for another tournament! Six months since my last one, no thanks to a certain variant of a certain virus which shall ...